Jun 07, 2006, 04:12 AM // 04:12
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#2
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Academy Page
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
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/signed for the first part anyway....
As far as number 2, I don't think they'll change that. You have to take into consideration all the other carrying items in the game. Most especially the ritualist item spells. I feel that losing their weapon bonuses due to holding an item keeps it balanced.
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Jun 07, 2006, 05:46 AM // 05:46
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#3
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Your first suggestion sounds like your complaining that part of the game is too hard for you. I'd agree that they are hard, though I can hench most of them. So:
/unsigned
For your second suggestion, your not holding the weapon, why should you get the bonus from it ?
I can manage the spear well on my monk in sunjiang as prot or heal with no trouble. Again:
/unsigned
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Jun 07, 2006, 05:56 AM // 05:56
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#4
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Academy Page
Join Date: Jun 2006
Location: South Philly slums
Guild: Don't wanna be bothered with one
Profession: N/
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Quote:
Originally Posted by bilateralrope
Your first suggestion sounds like your complaining that part of the game is too hard for you. I'd agree that they are hard, though I can hench most of them. So:
/unsigned
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I disagree. I like a good challenge as much as the next guy, but when certain bosses can 1-hit kill you, it's not a challenge at all. "Rape" is a better word for it. If anything, you can balance it out by making them have higher health or armor.
Most of the bosses I've encountered drop fairly easilly. Of course they'd be expected to do more damage than normal enemies, but I think they went too far with certain ones.
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Jun 07, 2006, 06:41 AM // 06:41
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#5
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I agree, that ritualist boss and elementalist boss are just too unbalanced. 1 hit killing doesn't really leave any opening for negotiation.
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